Champions: Bay City

House Rules

House Rules & Notes -

Everyman Skills

  • AK: [Home]
  • Climbing
  • Concealment
  • Conversation
  • Deduction
  • Local Language (4 pts. – Mastery/ literate)
  • Paramedic
  • Professional Skill
  • Shadowing
  • Stealth
  • TF: Autos*
  • The Luck Power will be run as a dice pool. The power will be rolled at the beginning of every session. The pool will be the pips counted from the roll. It can be used on rolls during game play, on a 1 to 1 basis. When the pool is exhausted the Characters Luck has ‘run out’ till next session.

*Super Heroic End cost will be used. 1 END for every 10 Active Points in a power, should that power require END.

*

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